Members Area


Assistive technology – Not that far from the games industry

The phrase ‘assistive technology’ is often used to describe products or systems that support and assist individuals with disabilities, restricted mobility or other impairments to perform functions that might otherwise be difficult or impossible. An assistive technology product can be classed either as a medical device, which needs a CE mark and is regulated by the applicable legislation or it can be an ‘aid for daily living’. 

The assistive technology we want to talk about today is the one donated to hospices by charities such as Lifelites. The main recipients for these amazing devices are normally children that need to spend a long time in hospices due to different health conditions or children with limited life conditions. Thanks to this technology, children are able to play, to laugh and to take a tiny rest from the difficult circumstances of their lives despite being so young. 

Lifelites donates packages to these hospices and they also train their staff for getting the most of the devices with the children. Recently, they donated very valuable packages to Noah’s Ark Children’s Hospice, which supports children and families across North and Central London and Hertsmere. The specialist technology which Lifelites has donated can give them the opportunity to do things they never dreamed of. It enables them to play, be creative, control something for themselves and communicate, for as long as possible. And this improves their lives enormously. 

The charity is also organizing quite soon in Birmingham their annual conference around assistive technology specially focused on hospice staff. 


The games industry and assistive technology

The devices donated by Lifelites carry in their insides with some games for the children. In the games industry we see a lot of games every year but there are not that many game developers that dedicate their careers to this branch of the industry. We’ve been talking a few weeks ago about accessibility and games and this is part of that accessibility that is so much needed. Undoubtedly, games make easier the lives of sick people and people with disabilities. It would be amazing if we could see in the future more representation of this kind and more titles adapted to devices such as the ones donated by Lifelites. 

The psychological benefits of games are many and the best would be that more people in the world could enjoy fantastic games and feel represented. We hope this keeps changing in the future.